enh: upgrade and add some upscalers, hq3x, 6xBRZ, etc.enh: add -rtc-day and -rtc-hour to specify an offset from host RTC.enh: add fake impossible debug AR code to select CPU: DFFFFFFF 77777777/99999999.enh: fix some save type / slot type autodetections and save memory import codepaths.enh: add options to emulate game cards more badly, to trip AP on purpose.enh: lua - Add gamecode APU for game-specific hacks in scripts and 'freelook' script functionality.enh: lua - Add raw joystick API and setlayermask API (windows only).enh: optimizations, cpu arch-specific, and otherwise, to all 3d and 2d rendering, ranging from SSE to AVX2.enh: "interface" for dll/so control of a desmume core.enh: User-selectable MSAA level for OpenGL renderer.enh: emulator now makes "(backups)" states on every loadstate, for in case you hit loadstate on accident.enh: officially supported arm and arm64 jits and overall improvements on arm hosts.enh: game-specific hack for popular games that randomly corrupt their sprites when going in and out of doors.enh: game-specific hacks library finally implemented internally, user-selectable.enh: user-selectable internal GPU bpp 15/18/24 to change from accuracy to attractiveness.enh: texture smoothing option for OpenGL renderer.enh: texture upscaling for 3d rendering, from 1x-4x the native texture size.enh: high-resolution 3d rendering, from 1x-16x the native resolution of 256x192 pixels.enh: movie (dsm) add record from state feature.bug: fix movie (dsm) being bitrotted and failing to sync settings or manage sram properly.bug: firmware file settings/management now behaves more or less sensibly as advertised.bug: extensive improvement to wifi emulation, though wifi is still not supported.bug: fix inconsistencies and omissions in command-line processing. bug: fix loading gzipped files and some newer rars.bug: fix some rarely-bugged CPU instructions.bug: fix virtual fat (homebrew) building in environment with symlinks.bug: general improvement to hardware component power-off state handling, especially 3d engine.bug: emulate slot-1 read timings, probably for AP-related purposes.bug: other small ongoing fixes to 2d rendering and GPU memory maps.bug: backlight emulation added (for fade effects).bug: fix interpolation at SPU loop points, emulation of SPU half/byte size registers & others.bug: fixes to cheat database game identification.bug: fixes to 'edge marking', shadows, box tests, maths & depths precision, and some other rarer 3d rendering usecases.bug: numerous host compatibility and accuracy improvements to OpenGL renderer, tho off-by-1 sampling bugs will remain.Also, the Cocoa frontend sees continued radical enhancements and while the Windows frontend sees some new incremental enhancements. Try the new "GPU Scaling Factor" feature to increase the 3D resolution beyond the native resolution of 256x192 pixels. In this version we have added support for high-resolution 3D rendering.
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